Rules

RULES

ADCC SUBMISSION FIGHTING RULES & REGULATIONS

THE CHAMPIONSHIP IS TOURNAMENT STYLE. ONLY THE WINNER GOES THROUGH TO THE NEXT ROUND.

Gee, Kimono & Wrestling Shoes are optional. No slippery substances are allowed on body or clothing. The mat area is 9 x 9 meters, no cage or fence. If the fighters go out of this area, the referee will restart the fight in the center of the mat, in the same position they were in when they left the mat and the referee said “Stop”. If the fighters were standing, they will start again facing each other.

How You Can Win:

The Winner is decided according to:

  • If one competitor gives up or submits by tapping the leg, arm or verbally. (Tap, I give Up or Mate)
  • If Referee feels one competitor is unable to defend himself or feels his life is in danger, the referee will stop the match and declare the winner.
  • If a fighter breaks the rules twice he will be disqualified by the referee and a winner will be declared.
  • Points or referee decision.

Points (Positive Points):

-Each position must be established for 3 seconds or more being out of any danger of submission in order for points to be awarded.

•    Passing the guard = 3 points
•    Knee on stomach = 2 points
•    Mount position = 2 points
•    Back mount with hooks = 3 points
•    Takedown (ends Guard or Half Guard) = 2 points
•    Clean Takedown (ends passed the guard) = 4 points
•    Sweeps (ends Guard or Half Guard) = 2 points
•    Clean Sweep (ends passed the guard) = 4 points

-Sweep is considered when two fighters are facing each other, change the position from bottom to top and establish it for 3 sec. or more.
-Reversals are considered Sweeps as well.

-When changing multiple positions, points will be awarded only for the position that has been established for 3 seconds or more.
-Every sweep has to be done in one continuous motion in order to be awarded with points.
-Points for a sweep will be awarded only if the fighter initiates the sweep, not if he is being attacked by his opponent and he ends up on top.
-When passing the guard going straight to mount or knee on the stomach in less than 3 seconds points will be given only for passing the guard.

Penalties (Negative Points):

•    When a fighter voluntarily jumps in the guard or goes from standing position to a non-standing position by any means and remains down for 3 seconds or more, he will be punished by a minus point.
•    When a fighter disengages from contact and starts backing up and avoids engaging again he will be punished by minus point.
•    A passive fighter will be warned twice and then will be punished by minus point. The referee will warn the passive player by the wards “WARNING PASSIVITY” – after the first minus given there are not going to be any more warnings and the minus points will be given right-away if the fighter continues to be passive.
•    If a fighter is very passive during the first half of the regular fights when there are no minuses, the referees will still give him WARNINGs for passivity and will punish him with a negative point when the second half of the fight starts!
•    If two fighters (team-mates) make a fixed fight, they will both be disqualified from the tournament.

FIGHT TIME FOR ADVANCED COMPETITORS

Qualifying Rounds: 6 minutes, the first 3 minutes are without points.  The points start after the first 3 minutes until the end of the fight as well as during the overtime.  3 minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight)

Final Rounds: 8 minutes, the first 4 minutes are without positive points, but negative points start from the beginning of the fight until the end. The positive points start after the first 4 minutes until the end of the match, including any overtime.  4 minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight)

LEGAL TECHNIQUES FOR ADVANCED COMPETITORS

      • Any kind of choke (except for using the hand to close the wind pipe).
      • Any arm bar, shoulder lock or wrist lock
      • Any leg lock or ankle lock
      • Any slamming, as long as it is used in order to prevent a submission (otherwise considered illegal).

ILLEGAL TECHNIQUES FOR ADVANCED COMPETITORS

      • No “Full Nelson”
      • No “Crucifix”
      • No use of T-shirt
      • No holding the shorts
      • No striking of any kind
      • No eye gouging or fish hooking
      • No grabbing the ears
      • No hair pulling
      • No holding of fingers or toes (less than 4 fingers or less than 5 toes)
      • No thumbing
      • No scratching and pinching
      • No kicking
      • No biting
      • No touching groin area
      • No hands, knees or elbows on face
      • No slippery substances allowed on body or clothing

FIGHT TIME FOR INTERMEDIATE

Qualifying Rounds (6 min), the first 3 minutes are without points.  The points are starting after the first 3 minutes until the end of the fight as well as on the overtime.  3 Minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight).

Finals (8 min), the first 4 minutes are without positive points, only the negative points are starting from the beginning.  The positive points are starting after the first 4 minutes until the end of the fight as well as on the overtime.  4 Minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight).

ILLEGAL TECHNIQUES FOR INTERMEDIATE

      • No slamming
      • No neck cranks
      • No any crucifix
      • No “Full Nelson”
      • No can opener
      • No any crossface holds or crossface chokes
      • No heel hooks
      • No toeholds
      • No any foot locks that twist the knee
      • No striking of any kind
      • No eye gouging or fish hooking
      • No grabbing the ears
      • No hair pulling
      • No holding of fingers or toes (less than 4 fingers or less than 5 toes)
      • No thumbing
      • No scratching and pinching
      • No kicking
      • No biting
      • No touching groin area
      • No hands, knees or elbows on face
      • No slippery substances allowed on body or clothing

FIGHT TIME FOR BEGINNERS

Qualifying Rounds (4 min), the first 2 minutes are without points.  The points start after the first 2 minutes until the end of the fight as well as on the overtime.  2 Minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight).

Finals (6 min), the first 3 minutes are without positive points, only the negative points are starting from the beginning.  The positive points are starting after the first 3 minutes until the end of the fight as well as on the overtime.  3 Minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight).

ILLEGAL TECHNIQUES FOR BEGINNERS

      • No slamming
      • No neck cranks
      • No any crucifix
      • No “Full Nelson”
      • No can opener
      • No opposite RNC applying pressure on the neck
      • No spine twisters
      • No heel hooks
      • No toeholds
      • No kneebars
      • No any foot locks that twist the knee
      • No any crossface holds or crossface chokes
      • No biceps pressure locks
      • No calf pressure locks
      • No banana split
      • No striking of any kind
      • No eye gouging or fish hooking
      • No grabbing the ears
      • No hair pulling
      • No holding of fingers or toes (less than 4 fingers or less than 5 toes)
      • No thumbing
      • No scratching and pinching
      • No kicking
      • No biting
      • No touching groin area
      • No hands, knees or elbows on face
      • No slippery substances allowed on body or clothing
      • Referees will stop the fight if a submission is applied and is too dangerous for the fighter, even if the fighter didn’t gave up yet.